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STEPHEN OZAN

Unity/Unreal Developer for Real-Time Simulation, XR, and Gameplay Systems

Featured Projects

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About Me

Hello, I am Stephen Ozan! I’m a real-time software developer focused on building interactive experiences that are responsive, intuitive, and engaging. I have experience developing simulations, XR applications, and gameplay systems using Unity and Unreal Engine, with an emphasis on real-time user interaction.

I enjoy collaborating with multidisciplinary teams to bring ideas from concept to fully realized, user-facing experiences. I’m particularly interested in projects where real-time technology can create meaningful impact, whether through simulation, gameplay, or immersive environments.

Technical Skills

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Engines

Unity 6 · Unreal Engine 5 · Godot

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Programming

C# · C++ · Python · Java · HLSL

Specialties

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real-time simulation

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XR

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gameplay systems

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physics interactions

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shaders

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technical art

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hardware integration

Let's Connect!

I’m open to early-career roles where I can use my technical, creative, and problem-solving skills across software, simulation, game development, XR, or interactive systems.

LinkedIn: Stephen Ozan

Contact me!
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