
STEPHEN OZAN
Unity/Unreal Developer for Real-Time Simulation, XR, and Gameplay Systems
Featured Projects


About Me
Hello, I am Stephen Ozan! I’m a real-time software developer focused on building interactive experiences that are responsive, intuitive, and engaging. I have experience developing simulations, XR applications, and gameplay systems using Unity and Unreal Engine, with an emphasis on real-time user interaction.
I enjoy collaborating with multidisciplinary teams to bring ideas from concept to fully realized, user-facing experiences. I’m particularly interested in projects where real-time technology can create meaningful impact, whether through simulation, gameplay, or immersive environments.
Technical Skills

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Engines
Unity 6 · Unreal Engine 5 · Godot

Programming
C# · C++ · Python · Java · HLSL
Specialties
real-time simulation
XR
gameplay systems
physics interactions
shaders
technical art
hardware integration
Let's Connect!
I’m open to early-career roles where I can use my technical, creative, and problem-solving skills across software, simulation, game development, XR, or interactive systems.
Email: stephenozan@utexas.edu
LinkedIn: Stephen Ozan

